ŦČΣ Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Only the chosen may survive...


3 posters

    Your autoexec

    Skye
    Skye
    Admin


    Join date : 2011-12-17
    Location :

    Your autoexec Empty Your autoexec

    Post by Skye Sat Mar 31, 2012 3:58 pm

    Hai guys,
    Post your autoexec for we can try it and check wath is the better for us.

    Post-it in [*code] [/code] balise
    liongreen
    liongreen
    Moderator


    Join date : 2011-09-12

    Your autoexec Empty Re: Your autoexec

    Post by liongreen Sat Mar 31, 2012 11:07 pm

    how can i see taht skye?
    Skye
    Skye
    Admin


    Join date : 2011-12-17
    Location :

    Your autoexec Empty Re: Your autoexec

    Post by Skye Sat Mar 31, 2012 11:37 pm

    in your cfg folder Smile
    Patrão
    Patrão


    Join date : 2011-09-17
    Location : Porto, Portugal

    Your autoexec Empty Re: Your autoexec

    Post by Patrão Mon Apr 02, 2012 6:26 am

    Code:
    // Last edit : 08/09/2011 17:00

    // IMPORTANT : Stop using useless launch options settings (such as -high -dxlevel -heapsize etc...) !!
    // Only usefull commands are : -console -refresh (Put here which hertz you want)
    // If you want to set dxlevel, use this :
    // http://regnam.fr/set_dxlevel_81.zip
    // http://regnam.fr/set_dxlevel_95.zip


    //  _______________
    // |      CL_      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    cl_detail_avoid_force "0"
    cl_detail_avoid_radius "0"
    cl_detail_avoid_recover_speed "0"
    cl_detail_max_sway "0"
    cl_clearhinthistory "1"
    cl_debugrumble "0"
    cl_detaildist "0"
    cl_detailfade "400"
    cl_drawmonitors "0"
    cl_ejectbrass "0"
    cl_forcepreload "1"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_playerspraydisable "1"
    cl_ragdoll_collide "0"
    cl_ragdoll_physics_enable "0"
    cl_rumblescale "0"
    cl_show_splashes "0"
    cl_showhelp "0"
    cl_showpluginmessages "0"
    cl_downloadfilter "all"
    cl_nowinpanel "1"
    cl_disablehtmlmotd "1"
    cl_autohelp "0"
    cl_hudhint_sound "0"
    cl_disablefreezecam "1"
    cl_show_achievement_popups "0"
    cl_burninggibs "0"

    setinfo zb_wantautocashcalling 1


    //  _______________
    // |    GIBS      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    //  _______________
    // |      MAT      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    mat_alphacoverage "0"
    mat_autoexposure_max "0"
    mat_autoexposure_min "0"
    mat_bloom_scalefactor_scalar "0"
    mat_bloomscale "0"
    mat_bufferprimitives "0"
    mat_bumpmap "0"
    mat_clipz "1"
    mat_compressedtextures "1"
    mat_debugdepthval "128"
    mat_debugdepthvalmax "256"
    mat_diffuse "1"
    mat_disable_bloom "1"
    mat_disable_fancy_blending "1"
    mat_disable_lightwarp "1"
    mat_disable_ps_patch "1"
    mat_envmapsize "0"
    mat_envmaptgasize "0"
    mat_fastspecular "1"
    mat_filterlightmaps "0"
    mat_filtertextures "1"
    mat_forcehardwaresync "0"
    mat_forcemanagedtextureintohardware "0"
    mat_framebuffercopyoverlaysize "0"
    mat_hdr_level "0"
    mat_max_worldmesh_vertices "0"
    mat_maxframelatency "0"
    mat_mipmaptextures "1"
    mat_non_hdr_bloom_scalefactor "0"
    mat_parallaxmap "0"
    mat_reducefillrate "1"
    mat_shadowstate "0"
    mat_software_aa_blur_one_pixel_lines "0"
    mat_software_aa_strength "0"
    mat_software_aa_strength_vgui "0"
    mat_software_aa_tap_offset "0"
    mat_softwarelighting "0"
    mat_specular "0"
    mat_use_compressed_hdr_textures "1"
    mat_wateroverlaysize "0"
    mat_debugdepthmode "0"
    mat_debug_postprocessing_effects "0"
    mat_force_ps_patch "0"
    mat_reduceparticles "1"
    mat_postprocess_x "0"
    mat_postprocess_y "0"
    mat_colcorrection_disableentities "0"
    mat_excludetextures "1"
    mat_levelflush "0"
    mat_motion_blur_enabled "0"
    mat_disablehwmorph "1"
    mat_postprocessing_combine "1"



    //  _______________
    // |    MISC      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    adsp_debug "0"
    budget_show_history "0"
    commentary "0"
    flex_smooth "0"
    func_break_max_pieces "0"
    g_ragdoll_fadespeed "0"
    g_ragdoll_lvfadespeed "0"
    gl_clear "0"
    jpeg_quality "100"
    lod_transitiondist "0"
    mp_decals "200"
    muzzleflash_light "1"
    overview_mode "1"
    prop_active_gib_limit "0"
    props_break_max_pieces "0"
    showhitlocation "1"
    sv_forcepreload "1"
    weapon_showproficiency "1"
    flex_rules "0"
    blink_duration "0


    //  _______________
    // |      NET      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


    rate "1048576"
    cl_cmdrate "66"
    cl_updaterate "66"
    cl_interp_ratio "1"
    cl_interp "0"
    cl_lagcompensation "1"
    cl_pred_optimize "2"
    cl_predict "1"
    cl_predictweapons "1"
    cl_smooth "0"
    cl_smoothtime "0"
    cl_wpn_sway_interp "0"


    //  _______________
    // |      R_      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    r_3dsky "0"
    r_PhysPropStaticLighting "0"
    r_ambientboost "0"
    r_ambientfactor "0"
    r_ambientmin "0"
    r_bloomtintb "0"
    r_bloomtintexponent "0"
    r_bloomtintg "0"
    r_bloomtintr "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_decal_cullsize "15"
    r_decals "200"
    r_decalstaticprops "0"
    r_dopixelvisibility "0"
    r_drawbatchdecals "0"
    r_drawdetailprops "0"
    r_drawflecks "0"
    r_drawmodeldecals "0"
    r_dynamic "0"
    r_eyes "0"
    r_fastzreject "1"
    r_flex "0"
    r_forcewaterleaf "0"
    r_hunkalloclightmaps "0"
    r_lightaverage "0"
    r_lightcache_zbuffercache "0"
    r_maxdlights "0"
    r_maxmodeldecal "0"
    r_maxnewsamples "0"
    r_maxsampledist "0"
    r_minnewsamples "0"
    r_occlusion "1"
    r_propsmaxdist "0"
    r_renderoverlayfragment "0"
    r_ropetranslucent "0"
    r_spray_lifetime "0"
    r_staticprop_lod "3"
    r_teeth "0"
    r_waterdrawreflection "0"
    r_waterdrawrefraction "0"
    r_worldlights "0"
    r_pixelfog "1"
    r_eyegloss "0"
    r_eyemove "0"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyesize "0"
    r_drawspecificstaticprop "0"
    r_flashlightdepthtexture "0"
    r_flashlightrendermodels "0"
    r_flashlightrenderworld "0"
    r_visualizeproplightcaching "1"


    //  _______________
    // |    ROPES    |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    rope_averagelight "0"
    rope_collide "0"
    rope_smooth "0"
    rope_smooth_enlarge "0"
    rope_subdiv "0"
    rope_wind_dist "0"
    rope_rendersolid "0"
    rope_smooth_maxalpha "0"
    rope_smooth_maxalphawidth "0"
    rope_smooth_minalpha "0"
    rope_smooth_minwidth "0"

    //  _______________
    // |    SENS      |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    m_customaccel "0"
    m_customaccel_exponent "1"
    m_customaccel_max "0"
    m_customaccel_scale "0.04"
    m_filter "0"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_pitch "0.022"
    m_yaw "0.022"

    //  _______________
    // |    SOUND    |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    dsp_enhance_stereo "0"
    dsp_slow_cpu "1"
    dsp_spatial "40"
    dsp_speaker "50"
    dsp_volume "1"
    dsp_water "14"
    soundscape_flush "1"
    snd_mixahead "0.05"

    //  ______________
    // |    CUSTOM    |
    //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯



    This's my fps config from a well known french guy Ragnam.

    Sponsored content


    Your autoexec Empty Re: Your autoexec

    Post by Sponsored content


      Current date/time is Thu May 16, 2024 5:47 pm